AI Insights · Timothy · October 2021
Top 5 Sengoku Games Performance in the US Q3 2021
In Q3 2021, the top 5 Sengoku games saw varying trends in downloads, revenue, and active users. Notable performances include Sengoku Fubu's peak revenue and Ninja Village's consistent downloads.
During the third quarter of 2021, the top 5 Sengoku games on a unified platform in the United States exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Sengoku Fubu
Published by Bekko.com, Sengoku Fubu experienced fluctuations in weekly revenue, peaking at approximately $71.5K in the week of August 2. The game saw a notable decline in downloads, starting with 1.8K in late June and dropping to around 240 by the end of September. Active users also saw a gradual decline from 2.5K to about 1.5K over the quarter.
Ninja Village
Ninja Village by Kairosoft Co.,Ltd showed relatively stable revenue, with figures hovering around $100 each week, peaking at $163 in late August. Weekly downloads for the game remained consistent, averaging around 30-40 downloads per week.
The Samurai Wars
Keita Nagafuchi's The Samurai Wars had a modest presence in the market, with download numbers varying between 9 and 97 per week. The game generated minimal revenue during this period, with only a single week showing any earnings.
EnjoyLearning Old Japan Puzzle
EnjoyLearning Old Japan Puzzle, published by Plus Inc., maintained a low but steady download rate with figures ranging from 1 to 6 downloads per week. The game did not generate any revenue during Q3 2021.
帝国サーガ~三国戦国ごちゃまぜの乱世~
The game 帝国サーガ~三国戦国ごちゃまぜの乱世~ by YOOZOO (SINGAPORE) PTE. LTD. showed a gradual increase in downloads, starting from 2 in early July and reaching 10 by late August. However, the game did not generate any revenue during this period.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.